> For the complete documentation index, see [llms.txt](https://selyo.gitbook.io/selyo-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://selyo.gitbook.io/selyo-docs/archive/quest-experience.md).

# Quest Experience

There are some events where the organizers would require you to visit all the booth/sponsors and ask for a "stamp". When you finish all the booths/sponsors, you will now qualify for a raffle or a special prize.

We bring this experience digitally through the use of QuestCards and PANATAK. Now, your participants will just "tap" their QuestCards to these devices provided in the booths and in effect, they will receive an NFT for "visiting" the booth or completing a quest.

Their QuestCards also provides a link to a personal profile where one can see their Quest achievements . It also serves a digital calling  card as they can also share the info provided on their profile page to other participants as well. This functionality refers to as "Booth Stamp". The PANATAK scanner device can also support different other roles as assigned to them.

### Timestamp Role

When a scanner has a "Timestamp" role, they can be used to record the instance a participant goes IN or OUT of a venue or a hall. This will help record the number of participants a certain activity has.

### Boothstamp Role

Mentioned above in the Quest experience, a boothstamp role is provide to scanners which is located in the sponsor booths. Participants who tap their QuestCards in scanner with this role will, in effect, receive an NFT provided by the sponsor booth.

### Merchant claim Role

This can be used for giving away limited amoun of merchandise to monitor claims by the participants

### Voting role

This can be used for doing a poll/election which will count each unique tap by participants. Alternatively, this can also be accessed with the web application for polls with several options.


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